Monday, January 25, 2021
Monday, January 18, 2021
02 NEWSPAPERS
Friday, January 15, 2021
Thursday, January 14, 2021
01 PROMOTING THE LEGO MOVIE
The uses and gratifications framework outlined by Bulmer and Katz, identifies 4 main audience pleasures. Which included; entertainment, personal identity, surveillance and social interactions/ personal relationships
In my view the most important category offered by the Lego movie video game is escapism, diversion and entertainment. It offers lots of action as we are playing as the main character who has to solve quests and tackle the mission of taking down Lord Business. This can be done in many different characters which you could pick from. As of the large menu page where you can pick the character you think you best relate to, overall meaning you can immerse yourself into the game even more.
Another important audience pleasure is that it offers a co-operative gameplay, which means you could play with a friend and combine both your skills to complete all the missions. This would allow a relationship to form as you both work together as a team to take down the boss, the video game also offers the feeling of humour category is our social relationships. This could relate to the water cooler moment as you can talk and build a community around the LMVG.
LMVG allows players to engage in a battle to save the world and defeating bad people, on the side of heroes and defeating evil. Against an evil and bad opposition in the form of Lord Business. It also allows younger viewers and players to play as Emmitt who is a very accessible character just like they are, as he need supports of his friends, as he is just a regular person with no superpowers. As well as this female gameplayers would feel relatable to the character of Wildstyle as she is seen not to be any less powerful, or important compare to the male characters, this could allow the female player to connect with the character . This is portrayed also in her poster when we see her fighting evil. It will also give them a chance to escape from the real life world which they face everyday, and allow them to feel powerful and a sense of importance after they complete the game.
Saturday, January 9, 2021
03 CREATING MEDIA
The first part of today's session is planning how to take forwards my hip hop music video under lockdown at home. I came to these decisions:
- I will approach family members to act as cameraman and discuss suitable filming times outdoors, indoors, in the garden. When possible i might ask my family (eg my sister) to stop whilst we go on our walk at my local playground where i can get some shots for my music video.
- Montage sequences: I start today by making a practice photo in Powerpoint using 'remove background', featuring yourself as performer against a suitable backdrop (below). I have completed one where i am pictured in the new york streets
- A series of such images could be cut to the beat. Therefore, is the montage sequence likely to go with a 'quiet' (slow) bit of my lyrics or a 'busy' (fast) bit? That decision will affect what I shoot.
- I had already planned to bring a still image to life, with his over-the-shoulder shot of the singer looking at the superhero comic, then seeing the image, then making it spring alive.
- I will re-imagine my music video so that I am able to do it in the lockdown conditions. E.g. new storyboard and selection of camera angles/movements.